yutrzenika said: The one thing that's really kind of bugging me about this new "Silent Hills" trailer is the fact that it starts off by saying "P.T. Concept Trailer". Is this ACTUALLY a trailer for what to expect from Silent Hills, or is it just a concept video for P.T. used internally at Konami? If the latter is the case, why should I care? Because when you finished P.T. it said that it doesn't represent what would be seen in Silent Hills, and was basically just a unique delivery method for a teaser trailer.
It could indeed just be Kojima stretching his legs, so to speak, but the weird specificity of calling out that actor at the end makes it seem like maybe there’s more to it? I dunno, man. As a hype-building exercise it seems really premature if there’s no hope of the game hitting until Q4 2015 at the earliest. Everyone will have forgotten about PT in a few weeks.
Anonymous said: Haven't played one of the core Silent Hill games. Just wondering about the seeming contradiction in the statement.
I don’t see the contradiction between something being “filthy and horrifying” and “subtle psychological horror.” Psychological horror is by nature horrifying. Horror horrifies. Psychological horror is something that gets at your subconscious; that isn’t terrifying on the surface but that once you think about it, or put it together with other elements, becomes unbearably unsettling. A bloody fetus in a sink or a severed head puking bugs aren’t psychological horror. These are intrinsically repugnant, horrific things and require no processing.
Silent Hill games are filthy in tone and atmosphere and sometimes in a perverse sense. You haven’t played any of the games, but examples that come to mind are Angela from SH2. She’s intentionally designed to look older than she is, her childhood ruined by sexual abuse that she never directly talks about but that’s evident in everything from the torn up photo you find in the knife room to the pounding pistons in the room you fight her father in. It’s gross and sexual without showing a single boob or weenis. It feels filthy without throwing dongs at your face.
What about Stanley from SH3? Stalking Heather throughout the game and leaving her notes and presents. You never see him, you never fight him, but his subtle presence is always there. Another designer would have made him into a giant dick monster you had to gun down, but that’s not as scary as the unknown.
Even Pyramid Head, Silent Hill’s rapist mascot, distils sexual violence down to its base, anonymous motions; the mannequin victims are not titillating, Pyramid Head is not meant to be identified with. The act is perverse and bloody without being exploitative.
I’m not trying to knock Kojima, we all know he’s very good at making video games. I just think he’s going to make a game that doesn’t have much to do with what we think of when we think of Silent Hill. His game will have some good jump scares, great graphics, probably a clever story with another third act “Everything you thought you knew is a lie!” twist in it, something that was in SH2 and which has been the one thing every developer after Team Silent has clung to as as indispensable in a SH game. I’m sure it will be a fun game, but I don’t suspect it will be psychological horror.
But I don’t really care much. These “Silent Hill in name only” games have existed for a long time now and my skin is thick. But with all this attention coming back to the franchise because Kojima’s attached, I couldn’t help but comment.
I’ve never liked franchises in video games; completely different teams taking another team’s art and doing what they want with it. I think it harms the idea of video games as an artform. There’s no respect for other artists’ work because they never actually own it. It’s owned by the publisher. I want to think of the stories in video games as valid literature but it’s like with corporate comics: reboots and retcons and the almighty status quo harm the validity of the media. Everything is just transient silliness. Mario can be transient silliness. It should be. But where does that leave games that are trying out more mature themes? More sophisticated characters? Why should I care about Garrett today if he’s going to be someone else tomorrow? Do we even respect Pyramid Head any longer as a meaningful symbol of psychological self-torment after he’s been in Track & Field?
There’s no doubt I take this crap too seriously but I’ve always really cared about the artistic integrity of digital artforms, and corporations do so much damage to that with their lack of respect for series, characters, and the hard work and output of their employed artists.
Anonymous said: How can Silent Hill be both filthy and horrifying yet have subtle psychological horror?
Pretty easily. Have you played one of the four core Silent Hills?